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Teams & Labor Hours

Teams & Labor Hours · Piece-Rate Pay and Attendance

Eliminate "pay disputes" from the shop floor entirely. Shift management, clock in/out, labor-hour tallying, and piece-rate pay are calculated automatically from operation standard hours + unit prices, seamlessly integrated with OA attendance. Each month, employees scan their payslip to see "which work orders / operations I did, and why the total is what it is."

3
Pay models (piece-rate/hourly/blended)
0
Pay disputes
OA
Seamless attendance integration
Capabilities

Core Capabilities of Teams & Labor Hours

A complete chain from shifts to labor hours to pay

Shift Management

Multiple shift templates — three-shift-two-rotation, four-shift-three-rotation, 12-hour long shifts and more — configured flexibly per workshop.

📲 Clock-In + Reporting

Dual PDA clock-in + reporting data ensures attendance hours and work hours match strictly.

📊 Labor-Hour Tallying

Classify and tally normal / overtime / training / idle hours, summarized by individual / team / workshop.

💰 Piece-Rate Pay

Operation standard hours × unit price = piece-rate pay; when several work together, it is apportioned by contribution ratio.

📝 Blended Pay Model

A combination of piece-rate + hourly + performance: guaranteed base pay + piece-rate bonus + team-performance coefficient.

📋 OA Attendance Integration

Leave / time-off / business-trip data syncs from OA so hours and attendance stay consistent, with payroll generated in one click at month end.

mes.shangbangke.com/hours/statsDual-track
HR
Labor-Hour Tally — Week 21
ExportReconcile
WorkerAttendWorkVarType
Zhang48.045.22.8Normal
Wang52.050.51.5OT
Li40.032.08.0Training
Zhao44.038.65.4Idle

Labor-Hour Tallying: Precise Calculation from Clock Data to Payroll

"Attendance hours" only show that a worker showed up — but whether they worked, how much, and on what is filled in by MES reported data. Attendance hours and work hours are reconciled on dual tracks, with idle / training / assistance and other non-working time classified separately.

  • Attendance hours: from clock-in (PDA / facial / access control)
  • Work hours: from reporting (which work order / operation)
  • Variance hours: the portion present but not working, classified by cause
  • Cross-shift hours: cross-shift overtime calculated automatically at the appropriate multiplier
mes.shangbangke.com/hours/piece-payTraceable
PR
Piece-Rate — Zhang, May
TracePayslip
WOOperationQtyRateSub
WO-2041CNC turning1200$0.17204
WO-2043Drilling900$0.11102
WO-2049Deburr3000$0.07213
Total50 WO / 200 ops$850

Piece-Rate Pay: Transparent, Traceable, Dispute-Free

Piece-rate pay is the most dispute-prone part of the shop floor. "Why does Wang earn 7,000 while I earn 6,000?" — the system gives each worker an itemized breakdown: "This month you did 200 operations across 50 work orders; operation unit price × quantity = 6,000, all traceable by scan."

  • Each operation's unit price is defined in advance and publicly posted
  • Every report automatically accumulates the piece-rate amount
  • When several work together, it is split by "labor-hour contribution ratio" or "even per-head split"
  • Scan the payslip to trace the source of every line item
mes.shangbangke.com/hours/oa-syncOA sync
HR
OA Attendance Sync
ExceptionsPush payslip
OA → -8h
OA → 12h ×1.5
Synced 2 days
1 late
WeCom / DingTalk ✓
Pending review

OA Attendance Integration: Payroll Data in One Pass

Without integration, HR must pull attendance from OA, pull reporting from MES, and calculate pay in Excel at month end — manually reconciling three datasets. With integration everything is automatic: leave syncs from OA, reporting syncs from MES, and pay is generated directly in MES, with HR only reviewing.

  • Leave / time-off / business trips automatically deduct attendance hours from OA
  • Overtime approvals sync from OA, with pay calculated at the appropriate multiplier
  • Payslips pushed to personal WeCom / DingTalk cards
  • Abnormal hours (late / absent / early leave) are flagged automatically
Use Cases

Labor-Hour Management in Practice Across Factories

Apparel Piece-Rate Pay

Sewing workers scan to log a piece for each garment completed, with transparent, dispute-free pay at month end.

Machinery Assembly Team Piece-Rate

A 6-person assembly team works on one machine together, with the piece-rate amount apportioned by labor-hour contribution ratio.

SMT Blended Pay

Base pay + OEE performance coefficient + yield bonus for multi-dimensional incentives.

Food Three-Shift Rotation

Three-shift-two-rotation + night-shift allowance + triple holiday overtime, calculated automatically by shift template.

Related Features

Teams & Labor Hours Work Hand-in-Hand with These Capabilities

Labor-hour data comes from dispatching and reporting, and the results aggregate to work-order cost

Experience Teams & Labor Hours Now

Sign up to try piece-rate pay and OA attendance integration for free, or book a consultant demo